A New Arsenal for Atsu
When you first boot up Ghost of Yōtei, the biggest thing you’ll notice is the sheer number of weapons at your disposal. Gone are the days of juggling a handful of katana stances like in the original game. Now Atsu can pick up a spear for thrusts, a massive odachi for sweeping strikes, a pair of short swords for rapid combos, and even a kusarigama chain blade that lets you snatch enemies from a distance.
Each tool feels distinct because the developers built a separate upgrade tree for every weapon type. Want the odachi to cut through armor more cleanly? Invest in the blade‑sharpening upgrades. Need the kusarigama to break shields faster? Flip the relevant switch in the menu. This system means you’re not just grinding one weapon to perfection—you’re shaping a toolbox that matches your play style.
Ranged combat got a major makeover, too. Alongside the classic longbow, the game throws in period‑accurate firearms. Pull the trigger and you’ll scare off a group of samurai, but the noise will also give away your position. The choice becomes a simple risk‑vs‑reward calculation: silent arrows for stealth, guns for raw damage.
The weapon‑switching mechanic is designed to be buttery smooth. A single button press flips you from katana to bow, and the animation blends so quickly that you never feel stuck in the middle of a fight. This fluidity is crucial when you’re facing the rock‑paper‑scissors style AI that reacts differently to each weapon.

Quality of Life and Progression Overhaul
Beyond the combat tweaks, Ghost of Yōtei overhauls how you level up and manage your world. The old journal is replaced by a Wolf Pack menu that feels more like a living community than a checklist. Allies, vendors, and even a few quirky characters show up in your camps, so you don’t have to run miles to a distant town for upgrades.
Speaking of camps, they’ve become mini‑hubs where you can cook food, craft ammo, and sit down for a short musical interlude on Atsu’s shamisen. The shamisen isn’t just decorative—it actually restores a small amount of spirit when you play a tune, adding a tactile layer to resource management.
The quest structure now revolves around a card system you collect by interrogating enemies. Each card contains clues about the Yōtei Six, the main villains you’re hunting, as well as tips for upcoming battles. Because the cards are non‑linear, you can chase any of the six targets in whatever order feels right, creating a sandbox‑like story flow.
Progression isn’t a straight line either. Side quests can reward you with brand new weapons, and you’re free to chase whichever gear fits the region you’re exploring. Certain foes are weak to spears, others crumble under the weight of an odachi, so the world nudges you to experiment rather than stick to one favorite.
Classic comforts from the first game still make an appearance, but they’ve been polished. Soaking in natural hot springs still heals you, and bamboo‑cutting challenges continue to grant spirit points. New additions like Wolf dens unlock mini‑story arcs that grant unique abilities, while Altars of Reflection serve as quiet spots to fine‑tune your skill tree.
Combat still feels weighty and deliberate, a hallmark that fans loved, but the series finally drops the lock‑on mechanic. Without it, encounters feel more organic, though they can occasionally make targeting a fast‑moving enemy a bit tricky. Erika Ishii’s voice work gives Atsu a fiery, brash edge that stands in stark contrast to the stoic Jin of Ghost of Tsushima, reinforcing the game’s shift toward aggressive, weapon‑centric gameplay.
All in all, Ghost of Yōtei isn’t just a sequel—it’s a rethinking of how samurai combat can work in an open world. By handing players a full arsenal, letting them choose their narrative path, and smoothing out everyday tasks, the game sets a new benchmark for flexibility and player agency in the genre.